So I don’t normally do this but I figured I had to as I have had such a good time playing this game.
First off, Alan Wake is not your average third person shooter, infact it’s not really a shooter in many respects as it is a side scroller. Don’t take my words for a misguided stroll down the wrong path, what I mean is that despite Finnish game developer; Remedy’s attempts to make the game open, this was never intended to be anything sort of a sandbox game, and so the path is very linear. There is very rarely choice in the direction you take, however you can stray from the path and walk through the foliage that is the very well designed forestry complete with haunting sounds of spooky nightlife and flickering shadows that make you think twice about an added bonus of a ‘thermos flask’, ‘a can pyramid’ or even a ‘chest of wonders’ (depending on if you have followered the graffiti).
Visually Alan Wake is fantastically pleasing, Remedy has, in my opinion, managed to create the shadows and gradients between light and dark that Ubisoft so longed for when creating their earlier Splinter Cell titles. For a moment we’re going to talk about the game itself.
Light and Dark. Good and Evil, an age old theory of events that has even been intertwined in films such as Star Wars, the good being light and the bad being dark. In Alan Wake that ethos is the same.
You play Alan Wake a 30 something writer with a collection of thriller/crime books behind him making him fairly successful. Alan is married to a woman called Alice who has ‘Achluophobia’ or fear of the darkness to you and me. Alice is Alan’s muse unfortunately though Alan has not produced any material for a year or so and appears to of developed writers block, due to this Alan has spiralled into a cycle of alcohol induced depression and anger fuelled by his ‘lack of writing’. Alice has persuaded Alan to go away with her for a few days to work on their marriage amongst other things and they head to a small town in Washington DC called Bright Falls. It is this location where the story takes place. Whilst there Alice disappears and Alan believes her kidnapped, however as the story unfolds and the player continues Alan stumbles across pages from an unfinished Manuscript entitled ‘Departed’, this was the title Alan planned to use for his next book but as mentioned before it never made it off the ground. More pages turn up throughout the game and Alan soon realizes that the manuscript was infact written by him, although he has no recollection of ever writing it, more so the pages appear to be depicting events which are happening. The story is coming true.
What entails is a quest for answers, a quest for Alan’s missing wife. As the story progresses more questions are posed and Alan (and the gamer) become more inquisitive and both delve deeper into game and story.
But enough about the story.
As mentioned before this game is very atheistically pleasing to the eye, graphics and frame rate are splendid, lighting is used in a dramatic fashion with ‘The Taken’ being engulfed in darkness which acts as a shield, Alan must use his trusty torch (flashlight) to ‘burn’ away the darkness surrounding the taken making them susceptible to bullets etc. As the flashlight hits the taken, a lens flare effect is applied and decreases in size indicating how much shield (darkness) is left before they can be harmed. Shadows are cast brilliantly across the walls and various other surroundings wrapping the environment in a near perfect fashion.
The sound is special to. The games score is composed by a Petri Alanko and has subtle hints of drama and tension that shudder along adding to the whole atmosphere of the game that culminate in tense crescendos at the height of ‘battle’ with the taken.
Game play is of a difference to anything I have played before, saying that there are of course similarities between Wake and Remedy’s previous male protagonist Max Payne. Movement is controlled by the left analog stick and the right stick is for the direction you face and take aim. A press of left bumper makes Alan sprint, although be careful not to over do it as Alan is merely a man, who if sprinting for a while needs to take a breath every now and then. The two trigger buttons are for firing your weapon and boosting your flashlight (this make the darkness deplete quicker). Other functions such as reloading your weapon, putting new batteries in your torch and jumping are mapped to the other buttons on the Xbox controller. During an altercation with the taken left bumper becomes dodge and if used at the right time the gamer is rewarded with a cinematic finish that just looks flashy. The chapters throughout the story take an episodic approach like something that is at home in LOST or Heroes, the end of a ‘level’ or ‘chapter’ has music fade up as the episode comes to an end and with the beginning of a new episode players are treated to a ‘…previously on Alan Wake’ montage that sets up the events of the chapter nicely.
Longevity. Unfortunately Wake’s story is over all too quickly, I was left wanting abit more. One of my friends completed it in about 10-12 hours and looking at my statistics in the options menu I did it in about 12 hours also. The ending for me was good although as I said it did leave me wanting more, which I guess was intended as there are already 2 downloadable episodes on the Xbox Marketplace both priced at 800mp to be released later this summer. You can replay the story mode as there are many collectables and achievements to be had from second play through. Completing the game originally on normal or hard difficulty sees you unlock the nightmare mode. Manuscript pages are Alan Wake’s version of Crackdowns orbs or Gears of War COG tags, and a few only appear in Nightmare mode.
But in order to play through it more than once it help’s if you like the person you’re playing as. I heard people say they just don’t like Alan. Personally I don’t really have anything against the guy, although his voice is annoying at times and in a way you can tell the voice actor has been told to make him sound ‘gravely’ as if ‘he’s lived abit’ and ‘he don’t give a crap about nothing but saving his wife’…..then you realize he’s a freaking writer of fiction how the hell is he not crapping his pants! But then I guess he’s not for everyone.
In summary. Play this game, I’m not asking you to love it, I’m asking you to appreciate it and understand what it attempts to do and what it does achieve in so many ways. I’m on my second play through now, on nightmare mode collecting all the manuscript pages. If you liked Max Payne 1 & 2 and the ‘film noir’ direction that was taken with those games then you will be at home here with the nods to present day film noir and series such as LOST this is a winner, how ever short it may be.
Holla
Ell Himself
p.s let me know what you think of this post so I know if you want more like it. Holla
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It’s The Most Wonderful Time Of The Year
Posted in Christmas, tagged blog, christmas, clarity, comments, cousin, expendable, feelings, Friends, happiness, presents, Santa, wedding on December 15, 2011| Leave a Comment »
Ho Ho Ho!!
So 10 days until the big day. Have you done all your Christmas shopping? Or are you like me? You have absolutely no idea what to get anybody and then when your girlfriend ask’s who have you got to get presents for you don’t actually know because you haven’t given it a lot of thought because the thought of thinking about brings about results of disastrous proportions.
10 days until Christmas Day, the morning when your friends and family will open the delightful boxes and packages that you have strived so hard to find and purchase all they desire.
My cousin got married at the beginning of the month, so congratulations to him and the new Mrs but unforunately that left me in quite a pickle, as my expediture for the month went out the window when I had to get a new suit and travel etc. But alas I get paid again on the 23rd so will have to go old skool and have a mad rush on Christmas Eve. Into town by 9 to get the remainder of the good stuff.
If there’s any left.
To think we’re apparently still in a recession is beyond belief.
Holla
Ell Himself
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